Sound is the power of the game.

Our job is to utilize the sound.

Brainstorm has always been on the front lines of the industry since 1999 as a company producing game music and sound effects.

Over the past 20 years, the game sound production scene and technology have changed, but the role of music and sound effects in games has remained the same as it used to be. Brainstorm continues to make sounds, seriously considering the role that sound plays in the game.

When it comes to making game sounds, there are many different types of work.

Realize sound interaction not only in the composition and arrangement of songs and BGM, but also in vocals, recordings, voice actor castings and narration recordings, MA work to create sound effects with images, science museum exhibitions, and various event sites. Programming etc.

We are a sound production company that can undertake all of them.

Nothing conveys emotions like sound.

Nothing can convey emotions like sound.

Characters speak, sound effects, and environmental sounds make up the world view. Then, the music that stirs the emotion flows.

With that alone, a new story will be born and game players will enter the world more. And above all, the appeal of the content can be further enhanced.

Mysteriously, when you add sound to a still image, some people mistakenly think that it is a video.

Brainstorm Co., Ltd. has provided “sound” to various contents so far. We will use your experience to help you create sound for your content.

From the booking of famous voice actors, to recording and editing in the studio, please leave it to us.



Brainstorm Co., Ltd. has been involved in the production of various contents including games.

Let me briefly explain our history so far.

Initially, most of the work involved in sound production for action games (such as “Grappler Blade”, “Kengo”, “WWE RAW”, “Custom Robo”) for video games such as “PlayStation2” and “GameCube”. ..

After that, with the advent of “i-appli”, we made a lot of sounds for casual games for mobile phones. Not only games, there were stock trading software and yoga how-tos.

Cellular phones at the time had different sound performances for each model, and there was a demand for technology that would allow the same sound to flow even if the model was different.

At the same time, in the middle of the 2000s, he worked on many sound productions for portable game consoles such as “NINTENDO DS” and “SONY PSP”.

Especially around this time, I was heavily involved in the production of music games (“LUMINES”, “METEOS”, “Stitch DS Ohana and Rhythm Great Adventure”, “Drum Master”, etc.).

From the 2010s, the range of sounds to be produced has expanded further, and two types of music, sound effects and more complex sound processing, “Anagra no Uta” and “Future Inverse Calculation Thinking” are exhibited at the Museum of Future Science, Japan. I was in charge of the program.

Furthermore, from this time, we are providing various music and sound effects to smartphone applications such as “iPhone”.

Even today, for high-end video games for PS4, casual mobile games, pachinko/pachislot for controlling embedded devices, music, sound effect production, voice actor voice recording coordination, sound application production, etc. We offer a wide range.

“BRAIN STORM” means “inspiration,” but our job is to inspire new sounds. If you have any problems with sound production, please contact us. First of all, from the meeting.

2020 Representative Director Sound Creator Takayuki Nakamura

Directions to us

Location: 201, 1-8-2 Higashi, Kunitachi, Tokyo
5 minutes walk from Kunitachi Station on the JR Chuo Line

Please go up to the 2nd floor from the spiral staircase outside the building.